Synopsis:Paradise Lost takes off in a dystopian setting that comes off as much more blatantly dark than its successors’. The stage is in a city known only as Sodom, which is separated from the outside world known as “Zoar”. Ruled by the gang known as the Infinite Viper, the law of “the strong eat the weak” is rampant throughout Sodom to the point that if you’ve lived beyond the age of 20, you most likely have murdered someone in order to do so. It is widely believed that outside lies a peaceful world free of the everyday violence so frequently seen in Sodom, but there is a closely guarded Gate that prevents residents of Sodom from leaving so no one has actually left and returned to confirm.
Game type: Dystopia epic confrontation Character Design rating: 10/10 Protagonist rating: 10/10 Story rating: 10/10 Game quality: 10/10 Overall rating: 10/10
Rating comments: Game has few perfect ratings, and I really tried to find any flaws in it as well. But I could not find any. I absolutely love all the protagonist, heroines and even side-characters. Story is second-to-none and without any fillers. Quality hits over the roof for me.
Protagonist:Ryle is totally awesome with his split personality and coolness, but I was worried about Know a lot after reading reviews on the game. He was described as a jerk associating with the worst moments of the game. That's partly true, but Know is not a one-sided character. He's a kind-hearted loving brother in the beginning of the game. He is reflexing about having to lose his left hand to buy food. When he is put into conditions to lose his right arm, he's at the brink of despair. He's so weak, but he chooses to protect Sophia and Ril even at the cost of his life - and only miracles save him several times. Masada writing manages to imbue Know with a lot of empathy which colors his less rational actions with different shades of grey.
Characters: All three heroines are charming and possess a unique story of survival in this unpredictable world. But side-characters and enemies also make this game shine. Ennis appearance makes every scene better. Moral choices and hesitations of Lilith make this heartless scientist feel alive. It's rare to meet such charismatic (and voiced!) negative character as Judas Strife.
Story: The only thing I want so say about the story is that it's fast-paced, breathtaking and without fillers. Each chapter has its title which seems a bit off from the start, but each chapter manages to perfectly describe its meaning. Prologue
The 1st. God Forsaken Sodom
The 2nd. A Contest For Belzebub .
The Intermission. Criminal Fire Works.
The 3rd. Guilty Guilty Guilty
The Final. God Save The Zoar
The Final Godless A God Knows
1) One of the best features of the game is sex scenes filled with talk and meaning. And it's not just one Ast blowjob scene. Half of H events are made this way, so I feel sorry I have to cut them out of the video. I only encountered this feature in Coμ so far, and it really adds up to the evaluation.
2) I only know Dies Irae by the anime so far, but I'm sure that Paradise Lost is its spiritual predecessor. It has a lot of God motives as well concept of an omnipotent Deity messing with lowly creatures fates.
Overall comments: This is the first Masada game that I've read. I'll try to play every game where he has something to do with the concept or writing.
Foreword: My first thought was that berserk was remade as a visual novel. How is it even possible that such game remains in obscurity?
Title:Gin no Hebi Kuro no Tsuki Developer:Project-μ Date: 2003-12-19 VNDB link: https://vndb.org/v10059 Youtube walkthrough: https://www.youtube.com/watch?v=MpnPjFUxVuQ&list=PLs4Gp5VU4Fv8rKP5oDa1nzt0KevjFrmhw&index=27
Synopsis:The world is breaking apart. City is full of suicides, murders and bizarre crimes. City is full of shadows, and main character hunts down such "crimson shadows" that used to be persons. His abilities are trained by a woman of a mysterious identity. Love only exists in fragmentary form in this eternal whirlpool of death.
Game type: Err... bloody? Character Design rating: 6/10 Protagonist rating: 6/10 Story rating: 7/10 Game quality: 7/10 Overall rating: 7/10
Rating comments: I spent quite some time deciding on how much I like his game. The first and second chapters were really impressive, of masterpiece level. Next three chapters lowered overall estimation. But final 6th chapter remained true to itself and managed to surprise me - for that I want to give it its due. And that's especially notable because of overall weak plot and characters in the game. Kurenai manages to find other approaches to the reader.
Protagonist:We get to see Touya, and we only know that he's a student and a kurenai hunter who fights with a bamboo sword. We also constantly read his thoughts - or rather someone's stream of consciousness. It sometimes falls into philosophy and sometimes into madness category, but it remains amusing to read.
Characters: Nominally there are four heroines - found doll Alice, detective partner Mutsuki and two acquaintances Yuri and Himeno. But Alice is definitely the main heroine here - she's also the only one who gets two endings instead of just one. I've actually only seen her two endings since discovering other heroines is quite confusing in this game as it needs backtracking. I tried to do it once and I failed, so just settled with the main heroine. All heroines but Alice and Mutsuki only make a cameo appearance and are absolutely not memorable. Basically all the heroines have almost the same face, and that does not help either. Alice is a doll who we find on the street. She is loyal to main character as her goshuji-sama. She's the only fighting heroine. She seems to be of such simple personality that last chapter of the game becomes shocking.
Story: There's not much happening in the game, actually. In first chapter we get in our first fight and find doll Alice on the street. In the following chapters there's usually one main perpetrator Kurenai that we need to take down. In the third chapter we get from the streets to the school and meet a whole lot of heroines. Not sure we need school at all in this kind of game. These chapters pay less attention to fights and more attention to spontaneous H events. And I call them spontaneous, because it happens exactly like that. There is no love line or flirt or anything at all. Just at any moment of the narration some girl may instantly get horny, and 10 lines after that there's H event, easy as that. I understand the need of H events for a game to sell, so I actually welcome such approach. This way we don't need to waste time for love. I cut all the H events from the video, and game only became better after that.
1) I mentioned that this game has other means of attractiveness besides traditional ones. The first is the stream of thoughts. Both philosophy and madness are mixed here. I'd really rather read such thoughts as time fillers instead of some lovey dovey pursuits. The second one is the number of efforts given. Game has FOUR different omake with the last one divided in five parts. The third thing I'd mark is Alice scary monologues. I'm still under impression here, scary as hell.
2) I liked that we get the answers in this game. One strange thing is how protagonist even manages to survive and recover with such serious wounds. His limbs barely remain linked to the body, but in the next scene he's all right again. And game actually gives a very elegant explanation to that later. For the whole game we try to uncover what it means to be Kurenai. We don't get a clear answer, but we get more than just an answer.
Overall comments: This game remains memorable and alive for me. It's quite simple in structure, but impactful. Game is about blood, and it remains true to itself. Heroine's True End does not mean it's a good end, it's just another ending about blood. Blood is main character of this game, and that's what makes it absolutely hilarious. Game is crazy, but rather crazy good than crazy bad like BM0.
It's the month of summer Comiket, so let's try to make it through piles of Doujins together. I consider Natsuyume Yawa the masterpiece and winner by default. I'm reviewing Salem no Majo-tachi , but I've yet to develop my opinion on it.
Foreword: Apocalypse angel story is enough to bait me as long as there aren't more intriguing candidates, but in July 2003 there weren't any.
Title:Kono Sora ga Tsuieru Toki ni Developer: Digital Monkey Date: 2003-07-25 VNDB link: https://vndb.org/v4269 Youtube walkthrough: https://www.youtube.com/playlist?list=PLs4Gp5VU4Fv_A5pJN26duNo4X_aEnGCZ-
Foreword: Girl with a huge sword was a decisive factor for me, but game is quite mysterious and curious looking. It's created for the 10th anniversary of Cat's Pro/Panda House. So, is it as enjoyable as D.U.O.?
Foreword: May had zero interesting releases without review for me, so I chose one with the English review already (1). My hope in nakige is crippled, so I wonder if it can be restored with this game, just as it affected this review's author.
Zanmataisei Demonbane is still VN of the month for me even though I see zero point in the game, it's pure entertainment with predetermined ending and no story in-between. The reason is that other masterpieces of the month - My Merry Maybe and Yumeria - are even weaker. I'll give my stance on My Merry Maybe in review.
Foreword: I played Aya route six years ago, but was left quite confused for the lack of understanding. Anime put its dots, but it deliberately changed the ending. I'm over-enjoyed to finally read all the routes in all the complexity.