VNDB link: https://vndb.org/v5367
Youtube walkthrough: https://www.youtube.com/watch?v=qHAT2UfXhxM&list=PLs4Gp5VU4Fv_1zimd4jO7eJ4LHc5DnPcj
Synopsis: The world is breaking apart. City is full of suicides, murders and bizarre crimes. City is full of shadows, and main character hunts down such "crimson shadows" that used to be persons. His abilities are trained by a woman of a mysterious identity. Love only exists in fragmentary form in this eternal whirlpool of death.
Game type: Err... bloody?
Character Design rating: 6/10
Protagonist rating: 6/10
Story rating: 7/10
Game quality: 7/10
Overall rating: 7/10
Protagonist: We get to see Touya, and we only know that he's a student and a kurenai hunter who fights with a bamboo sword. We also constantly read his thoughts - or rather someone's stream of consciousness. It sometimes falls into philosophy and sometimes into madness category, but it remains amusing to read.
Story: There's not much happening in the game, actually. In first chapter we get in our first fight and find doll Alice on the street. In the following chapters there's usually one main perpetrator Kurenai that we need to take down. In the third chapter we get from the streets to the school and meet a whole lot of heroines. Not sure we need school at all in this kind of game. These chapters pay less attention to fights and more attention to spontaneous H events. And I call them spontaneous, because it happens exactly like that. There is no love line or flirt or anything at all. Just at any moment of the narration some girl may instantly get horny, and 10 lines after that there's H event, easy as that. I understand the need of H events for a game to sell, so I actually welcome such approach. This way we don't need to waste time for love. I cut all the H events from the video, and game only became better after that.
1) I mentioned that this game has other means of attractiveness besides traditional ones. The first is the stream of thoughts. Both philosophy and madness are mixed here. I'd really rather read such thoughts as time fillers instead of some lovey dovey pursuits. The second one is the number of efforts given. Game has FOUR different omake with the last one divided in five parts. The third thing I'd mark is Alice scary monologues. I'm still under impression here, scary as hell.
2) I liked that we get the answers in this game. One strange thing is how protagonist even manages to survive and recover with such serious wounds. His limbs barely remain linked to the body, but in the next scene he's all right again. And game actually gives a very elegant explanation to that later. For the whole game we try to uncover what it means to be Kurenai. We don't get a clear answer, but we get more than just an answer.