Somehow both number of masterpieces (14) and number of openings I am able to collect in Visual Novel Openings 2020 decreases yet again. Silverio Ragnarok symbolizes...
2019 hit the new bottom in many aspects and marked the beginning of COVID era, so there was a noticeable loss in attention for visual novels by the end of it....
Rather modest year, overall. There are still as many as 17 masterpieces, but number of games has decreased significantly, and I barely got 100 openings in Visual...
Year 2016 is a comeback with some very strong titles and months after somewhat weaker 2015. It even broke out of the 20 masterpiece curse. Clephas hesitated...
Year 2015 had significantly less releases and only occasionally pleased with masterpieces. Still, counted twenty masterpieces. Can't choose Silverio Vendetta since...
Year 2014 has overall less normal releases and masterpieces that 2013, but there is still one kamige Nanairo Reincarnation and one hilarious mindscrew Bradyon...
Year 2013 exceeded my expectations. I was able to choose as many as 34 masterpieces, even one more than in fruitful 2012. Surprisingly, there's a better selection...
Year 2012 is probably the last great year, at least it looks like that to me now. Extended list of masterpieces includes as many as 33 titles this time which is...
Year 2011 is a hurricane of great titles. My initial pick contained 20 masterpieces, but had to widen this selection up to 28 with some additional feedback since...
Year 2010 is as lively as ever. I don't think there was another such year where I was able to find at least one masterpiece in each month. The overall number...
Year 2009 was cool in my evaluation due to two 10/10 masterpieces. It starts to get weird, but the overall number of masterpieces for me is exactly 20 yet again...
Year 2008 started with two failed months, continued strong, but by the end lost a lot of appeal for me. There is not a single full 10/10 masterpiece (although...
Year 2006 did not bring any full 10/10 masterpieces, sadly. There were few chunige as well. I already see that year 2007 offers a much wider diversity, so placing...
Year 2005 was awesome. It's the golden age for plotge. Plots have become so diverse and complex that a lot more time is required to crack them up. My new approach...
Year 2003 proved to be profound in every way. Great variety of masterpieces suiting everyone's taste.
New portion of Visual Novel Openings 2003 with...
Year 2001 is a year of lost opportunities for visual novels, at least for chunige. The matured industry failed to produce breakthrough works. Of course there...
It took a huge amount of time to finish year 2000, but it's over. The industry has matured to contemporary state, so there's no need to search for novelties...
1990s are over. And to commemorate that I've made a video playlist of all the openings/demo/endings with singing/energetic instrumental from 1990s here Visual...
Year 1998 has become a year of hope for me. After very devastating transition year 1997 there are so many joys and wonderful games at last. Running a bit ahead,...
What a tiresome year. First Windows year had too many obscure games with tiny bits of information to get. Crude graphics, bland plotlines, typical dating...
The best year so far, actually. I really hope that I'll be able to say the same about every forthcoming year. 84 works during the year amounts for an average...
First, some statistics. Here's the chart of total number of VNs, number of listed VNs in this blog and number of blocked VNs for the years 1991, 1992, 1993,...
Year 1993 was... strange. Most of praised games of the year were blocked by me due to nukige nature of the games. Those games include Kawarazaki-ke no Ichizoku,...