Foreword: Why is there only like two Japanese reviews for a game with this classy setting? The Japanese must have overlooked another great game, and I'm restoring it to due glory. Or so I thought.
Foreword: There have been a lot of H parodies of Haruhi Suzumia, but this one seems to be a mild absurdist parody developing on the themes of the anime. Or do I expect too much from a game by Rune?
Foreword: There are so many superb English reviews (123456) that it's already evident how great this game is. I'll only try to consider if flaws are big enough to prevent from playing.
Foreword: Cotton Soft debut work Natsumegu did not snatch stars from the sky, but Reconquista seems to have a totally different, serious approach and thus arouses interest.
Foreword: It seems to be one of most popular games of AXL with multiple console releases and even almost full translation, such game just can't be missed.
Foreword: Vampire stories fail to impress way too often. Tsukihime, Hellsing and Masquerade are the only positive examples I can remember. I would not mind trust reinstalled with some new title.
Foreword: Clock Up team Dyo creates pretty conventional SF games unlike its older brother, so Zwei Worter is a good time to get acquainted with it to get ready for Rune Lord.
Foreword: Caramel Box is loved by me for rich in detail worlds, so I'm approaching Utsurigi Nanakoi Tenkiame with high degree of skepticism as this is just a story of seven school wonders written by four different writers. But Caramel Box is full of surprises. Can it redeem even this setting?
Foreword: All the previous complex meta-textual intellectual novels got the highest score from me. Itsuka, Todoku, Ano Sora ni is exactly this kind of novel. So... is it 10/10 for me as well?
Foreword: Year 2006 had like only three chunige, so I'm starved for any action by now. But there are great reviews out there (1234), so I can give just personal impression and be done with it.