Foreword: Dropped this game a decade ago, but I played all other RococoWorks visual novels, so I have a history with this brand, and I quite like its works.
Foreword: I'm not a big fan of raiL-soft, absolutely hate Albatross Koukairoku. But their first game Kagerou Touryuuki is probably the best game ever done by them.
Foreword: Never faced crossovers in visual novels before, so expectations ranged from weird fandisk to something like Soukou Akki Muramasa since I rated both original games high.
Foreword: Could not miss probably the best game in the series. All conceptual things are given in a different review (1), so I'll slack with just an impression.
Foreword: I fell in love with this game after reading a long French review a long time ago (1). Imagination went wild back then, but only now I can finally play it.
Foreword: Was a difficult choice, in the end just chose Garden because it had slightly better scores and impressions than competitors within the month.
Foreword: Why is there only like two Japanese reviews for a game with this classy setting? The Japanese must have overlooked another great game, and I'm restoring it to due glory. Or so I thought.
Foreword: There have been a lot of H parodies of Haruhi Suzumia, but this one seems to be a mild absurdist parody developing on the themes of the anime. Or do I expect too much from a game by Rune?
Foreword: There are so many superb English reviews (123456) that it's already evident how great this game is. I'll only try to consider if flaws are big enough to prevent from playing.
Foreword: Cotton Soft debut work Natsumegu did not snatch stars from the sky, but Reconquista seems to have a totally different, serious approach and thus arouses interest.
Foreword: It seems to be one of most popular games of AXL with multiple console releases and even almost full translation, such game just can't be missed.
Foreword: Vampire stories fail to impress way too often. Tsukihime, Hellsing and Masquerade are the only positive examples I can remember. I would not mind trust reinstalled with some new title.
Foreword: Clock Up team Dyo creates pretty conventional SF games unlike its older brother, so Zwei Worter is a good time to get acquainted with it to get ready for Rune Lord.